NXT BLD 2022 conference

NXT BLD 2022 features a two stream conference on a wide range of topics including.

  • Digital fabrication
  • Artificial Intelligence (AI)
  • Robotic fabrication and assembly
  • Generative design
  • VR/XR
  • Reality modelling
  • Computational design
  • Off-site modular construction
  • IFCs and open working
  • Real-time viz
  • Workstation technology
  • Collaborative workflows
  • + lots, lots more.

Check out the full conference schedule here

There are presentations from in-practice R&D teams, university research, new software firms, industry thought leaders and speakers from parallel industries, providing lessons from design and fabrication.

➡️ Michael Marks, an American businessman, investor and entrepreneur, who is   possibly best known as co-founder of unicorn off-site construction firm, Katerra, will present the keynote at NXT BLD this year. He will share what he has learned from investing in construction technology, and why he firmly believes that industrial methods, coupled with innovative software, might deliver buildings in months, not years.

➡️ Greg Schleusner, principal / director of design technology at HOK, will return to build on his 2021 talk and on the topics covered in AEC Magazine’s recent ‘BIM is bust’ article. Last year, he presented analysis and some potential solutions. This year we will see actual proofs of concept, which HOK has undertaken to deliver on the vision of open collaborative work between mixed tools, while taking advantage of existing technologies. This work is to spawn a larger collaboration between leading AEC firms to jointly develop missing industry solutions.

➡️ Hedwig Heinsman, co-founder of Aectual, will show how the company’s proprietary parametric design software, combined with advanced manufacturing with XL robotic 3D printers, can enable designers and builders to create tailor-made architecture on any scale in a sustainable way using bio-based and recycled materials.

➡️ Reda Masarwa, Vice President of Global Construction Engineering at Intel, will explain how scalable pre-fabrication and repeatable design are being applied to Intel’s semiconductor manufacturing Mega-Projects.

➡️ Samuel Leder, research associate, Institute for Computational Design (ICD) Stuttgart, will share the latest on his unique research into collaborative, autonomous multirobot systems which integrate the design and construction phases of architecture into one process. The robots not only pick and place structural members but also pick and place each other, to complete the next task in the process. It’s an ingenious concept. This video was the state of its development back in 2019. We can’t wait to get an update.

➡️ Emma Hooper, Associate Director, Head of R&D, Bond Bryan Digital, will explore information models, with a focus on using IFC to form a foundational ‘information layer’ which technology plugs into.

➡️ Oskar Stålberg – Independent Video Game Developer, Game developer Oskar Stålberg will present the tech behind his Townscaper city building game. What lessons could there be for 3D design?

Other speakers include

➡️ Joel Hutchines – VP Industrialized Construction, Slate.ai

➡️ Dr. Fang Xu – Associate Sustainability Designer/Analyst, Foster + Partners

➡️ Maria Yablonina – Assistant Professor, University of Toronto

➡️ Conor Black – Associate Computational Design Engineer, Arup

➡️ Mike Leach – Worldwide Solutions Portfolio Lead, Lenovo

➡️ Felipe Manzatucci – Director of Digitalisation, Skanska

➡️ Mollie Claypool – Director, Automated Architecture

➡️ Ken Pimentel – AEC Industry Manager, Epic Games

➡️ Chris Mcleod – Senior Solutions Architect, Nvidia

➡️ Check out our speaker line up

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