From Leonardo’s anatomic drawings to Frank Gehry’s conceptual drawings to movie storyboards, drawing is basic to exploring new ideas, communicating new concepts, creating new knowledge, and designing new products. Computer technology has revolutionized text, photography, and music, but drawing has largely remained unchanged. Today’s digital illustration packages merely simulate drawing on paper, while adding a few new capabilities, such as panning, zooming and the ability to transmit digitally. These packages do not, however, accelerate the drawing process or enhance a drawing’s value as a communication tool. In this talk, I will introduce the Mental Canvas platform. Similar to what the word processor has done for text or Photoshop has done for photography, Mental Canvas reimagines drawing, imbuing it with entirely new capabilities and bringing it fully into the digital age.

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